"It has become appallingly obvious that our technology has exceeded our humanity”- Albert Einstein

Tuesday, October 19, 2010

Marketing in a Transmedia Storytelling World

“The street finds its own uses for things- uses the manufactures never imagined,”
William Gibson, “Rocket Radio” (published in Rolling Stone, June 15 1989)




Transmedia Storytelling, like technological convergence, is an inescapable concept that is becoming increasingly prevalent as world is becoming digitalised. Also known as, multimodal storytelling or enhanced storytelling, the term is used to describe storytelling across various types of media in order to have diverse “entry points” into the original story.  It is the outcome of independent yet merging segments of digital media.  Through initiation of diverse entry points, the prospective market has the ability of expansion through transmedia storytelling, allowing entry to various audience sectors.  Subsequent to viewing a movie or a television series, people who would not generally read comic books may be able to access a franchise world, networks have the ability to “expand into market niches of which they would not otherwise have contact with,” (Caccamo, 2008)

(Askwith,2009)

According to Henry Jenkins, author of Convergence Culture, audiences crave contemporary insight into character profiles and innovative familiarity of the fictional world. If media company’s plunge into that market, increased understanding and investment will be the emotional outcome from the viewers, if it is overlooked they will lose interest in the original story and therefore a loss in revenue will occur. Frequently, a transmedia story is narrated in real-time. Characters often post to their Twitter accounts, produce YouTube videos or record blog posts, to create a sense of friendship between the character and the audience member, particularly if interaction is encouraged. 

Some pointers for businesses determined to utilize transmedia storytelling
(Scolari,2008)




Thriving transmedia stories generate consumer desire for other elements while inducing them back to the core product.  With these various media extensions advertising is effortlessly created, which “provides the ability for content creators to tell more complex stories, while generating new sources of revenue,” (Sonnenfeld, 2009).


Along with the highly sought after television series, Lost, a wide range of narrative extensions have been created that blur the line between advertising and the product according to Ivan Askwith 2009.  The producers of Lost have created numerous websites for imaginary organisations promoted in the show, such as Dahrma Initiative and Oceanic Airlines, and various webisodes highlighting the main cast, a best selling conundrum novel that was available as a concluding manuscript by a character on the show, a video game that allows players investigate the island and network with the characters in an inventive plot and the list goes on.  

An example of an extended media form from the Lost television series
(Smoluch, 2008)


A notable extent of viewers easily and truthfully feel that the show is driving them outwards to the other series extensions, in order to obtain the other particles that conclude the narrative, even though it is believed that the majority of the transmedia extensions around Lost are primarily designated to guide fans back to the original television series.


Marketers from various trades, such as food and entertainment have introduced distinguished and thriving campaigns using the transmedia storytelling concept.  As I wish to follow the career path of marketing, I will integrate transmedia storytelling to connect and network with clients whether it is online or through other pathways.  

Nokia Productions are soon to produce the world’s first social film; users are able to submit their footage using any collaboration of music, images, text or film, which will then be united into one inventive multimedia movie. It will be established completely by everyday people and their mobile appliances in order to procreate and present inventive footage, encouraging consumers to ‘take part’ and use the full capacity of their devices and potentially non-Nokia users to make the switch to Nokia as devices comes across as very user friendly.  This is an example of an excellent marketing tool, it features everyday people and builds on the good reputation of Nokia.

“By making your user an active invested part of the story you make them a loyal supporter and a vehicle of the story. They become the word of mouth campaign” (Mani, 2010) Twitter, is another example of a savvy marketing tool as it keeps followers up-to-date, allows users to voice their opinions and hear the opinions of others to gain a different viewpoint to their own.  Furthermore it has the ability to link followers of the campaign to other stories and medias, leading it to be described as “the most brilliant marketing strategy I’ve ever been lucky enough to see used” (Mani, 2010).


Transmedia storytelling is very related to a marketing career path as it is a marketer’s job to create a need for a product or service and tailor that need to the demands of the market.  The more inventive and innovative the story, equals a growth in interest and investment, and the reputation of the media company grows, leading to a growth in revenue.  Transmedia storytelling is and will be a fundamental element of our upcoming success as media individuals and content suppliers, regardless of if you are a publisher, a studio, a brand or an agency. 



BIBLIOGRAPHY
Askwith, I. (2009, February 7). Transmedia & Advertising. Retrieved October 18, 2010, from Slide Share: http://www.slideshare.net/ivanaskwith/transmedia-and-advertising

Bradshaw, L. (Director). (2008). Transmedia Storytelling & Convergence [Motion Picture]. Australia.

Exon, M. (2010, July 10). A Perfect Storm The Social Web, Storytelling And Brands. Retrieved October 18, 2010, from Slide Share: http://www.slideshare.net/melex11/the-perfect-storm-the-social-web-storytelling-and-brands-08-07

Harris, J. (2010, July 2). Transmedia: It's not just for geeks anymore. Retrieved October 19, 2010, from iMedia Connection: http://www.imediaconnection.com/content/27116.asp

Jenkins, H. (2003, January 15). Transmedia Storytelling. Retrieved October 18, 2010, from Technology Review: http://www.technologyreview.com/biotech/13052/

Mani. (2010, October 6). What is Transmedia Storytelling and how will it help you sell more games? Retrieved October 19, 2010, from Infinite Unity 3D: http://infiniteunity3d.com/what-is-transmedia-storytelling-and-how-will-it-help-you-sell-more-games/

Scolari, C. A. (2008, July 17). Transmedia storytelling Narrative strategies, fictional worlds and branding in contemporary media production. Retrieved October 18, 2010, from Slide Share: http://www.slideshare.net/cscolari/transmedia-storytelling-narrative-strategies-fictional-worlds-and-branding-in-contemporary-media-production

Smoluch, M. (2008, January 7). The Lost viral campaign. Retrieved October 19, 2010, from The Creative Wedge: http://www.thecreativewedge.com/2008/01/lost-viral-campaign.html

Sonnenfeld, G. (2009, September 8). The revolutionary power of transmedia storytelling. Retrieved October 19, 2010, from iMedia Connection: http://www.imediaconnection.com/content/24339.asp

Waele, R. D. (2007, May 15). Mobile Digital Storytelling. Retrieved October 19, 2010, from Slide Share: http://www.slideshare.net/rudydw/mobile-digital-storytelling-at-cheil-worldwide-seoul-presentation

Weinreich, N. (2010, June 25). Transmedia Storytelling for Social Marketers: A Sample Campaign. Retrieved October 18, 2010, from Spare Change: http://blog.social-marketing.com/2010/06/transmedia-storytelling-for-social.html

Tuesday, October 5, 2010

The Future of Convergence

When delving upon the topic of convergence, many doors can be opened with regards to “interlinking of computing and IT, communications networks and media content that occurred with the development and popularization of the internet”, (Flew, 2008) or “the coming together of two or more disparate disciplines or technologies” (Webopedia, 2010). Whatever way it is looked at, convergence is ever prevalent and verging on inevitable. The digitization process has gone from a paper source to an electronic source to a digital source, allowing convergence. Originally, technology had the mere capability for each entertainment medium to be played on a particular appliance. However, nowadays it is almost unheard of for a device not to be able to bestow a wide range of tasks and features, causing several devices to be replaced. No matter what, technology will continue to improve and more and more devices will merge as it seems to be a natural progression.


"The Smartphone taking over various devices"



After reading the article, 'The Fight for Digital Dominance', it is evident that countless devices are becoming redundant; the VCR, mobile phones without a plethora of features, and cameras that require film are now a thing of the past. The article, which was written in 2003, highlights the fact that Smartphone’s, in particular the Microsoft Smartphone, are the device of the future and are only continuing to improve and dominate the market for their multitask convenience. Back then Microsoft wanted “stake its claim in the new market created by the convergence of mobile phones and computers” (Business, 2002). Furthermore, devices not only obtain greater functionality and simplified user interface, they are also changing in size, becoming much smaller as they merge together. The iPod is a classic example of ‘technological shrinkage’. The tape player and the deskman dominated the market until the iPod emerged with its mp3 innovation. The iPod has not only taken “73.8% of the portable music market share” (Delahunty, 2009), but also converged: camera, video, mobile . This is also occurring with the way we view television, according to Yaro, “the concept of prime time television will no longer exist the way it does now. Users will simply download the latest episode and watch it whenever they want to” (Yaro, 2005), this alludes to the Internet being seen as the backbone to being connected and staying up to date. 


The marketing profession demands several technological devices, primarily Internet technology as most work is online or through a database. Currently, there is a huge movement involving social networking and online communities. This movement presents a huge opportunity for marketers with the line between the online world and the actual world becoming finer by the day and the simplicity of creating a need through social networking sites, such as Facebook, being readily sought after and available. People from all age brackets, social demographics and countries tend to have a Facebook site, thus marketing to the desired target market and demographic online has been a marketers dream. The specific career path I wish to follow is marketing for Nike. Already Nike and Apple have teamed together and converged two technologies, the highly popular iPod and Nike running shoes with the convenience of getting “more for your run” Runners can sync their running shoes to their iPod allowing them to hear how far they are running, how many calories they are burning, as well as their average pace (see video). Since the release date in late 2006 the innovation has been improved with the range, extending into ‘running band’, where non-music listeners can still sync their run using a USB enabled bracelet where they can view their totals, rather than hear them. With both of these innovations, a computer device then holds the graphs and challenges against other Nike+ users around the world are kept track of. 


 "Nike+ Users in action"




The question still remains of what role will convergence play in marketing and in Nike in the next 10 years? With the current technology movement, it looks like devices will continue to morph into one and become smaller, user interface will be improved for further convenience and more devices will become unnecessary. Could the Nike+ technology be synced to another sport? Or even other body parts? For marketers, will the Smartphone and the Internet still be dominant technologies? No one can predict what will happen with technology in ten years time, although one can be almost certain in saying it will become increasingly powerful. I do however think that, the Internet will still play a very large role in a marketing profession and be integral to ‘creating a need’. To some convergence may seem scary, but its reality and it is only going to become continuously inescapable and progressively sought after.















BIBLIOGRAPHY
Belisle, J.-F. (2009, May 13). Three Types of Convergence – Is the Future Friendly? Retrieved October 4, 2010, from E-Marketing, Technology and Entertainment:http://jfbelisle.com/2009/05/three-types-of-convergence-is-the-future-friendly/

Business, S. C. (2002). The fight for digital dominance. Economist , 365 (8300), 61-63.

Delahunty, J. (2009, September 9). iPod Market Share. Retrieved October 3, 2010, from After Dawn News:http://www.afterdawn.com/news/article.cfm/2009/09/09/ipod_market_share_at_73_8_percent_225_million_ipods_sold_more_games_for_touch_than_psp_nds_apple

Flew, T. (2008). New Media . New York: Oxford University Press.

McGuigan, B. (2010, August 3). What is Technological Convergence? (W. Geek, Producer, & Conjecture Corporation) Retrieved October 2, 2010, from Wise Geek:http://www.wisegeek.com/what-is-technological-convergence.htm

Webopedia. (2010, May 17). Convergence. (internet.com, Producer, & QuinStreet Inc) Retrieved October 2, 2010, from Webopedia:http://www.webopedia.com/TERM/C/convergence.html

Yaro. (2005, June 12). Technology convergence and TV entertainment of the future. Retrieved October 1, 2010, from Entreprenuers Journey: http://www.entrepreneurs-journey.com/139/technology-convergence-and-tv-entertainment-of-the-future/

Youtube. (2007, December 5). Need Motivation. Retrieved October 5, 2010, from NikePlusTV : http://www.youtube.com/watch?v=UfWTQA6QPk4&feature=related